/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package gamedsl2;

import org.eclipse.emf.common.util.EList;

/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Entity</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link gamedsl2.Entity#getEntityTriggers <em>Entity Triggers</em>}</li>
 *   <li>{@link gamedsl2.Entity#getEntitySubscribers <em>Entity Subscribers</em>}</li>
 *   <li>{@link gamedsl2.Entity#getEnvironment <em>Environment</em>}</li>
 * </ul>
 * </p>
 *
 * @see gamedsl2.Gamedsl2Package#getEntity()
 * @model interface="true" abstract="true"
 * @generated
 */
public interface Entity extends IEventHandler {
	/**
	 * Returns the value of the '<em><b>Entity Triggers</b></em>' reference list.
	 * The list contents are of type {@link gamedsl2.Event}.
	 * It is bidirectional and its opposite is '{@link gamedsl2.Event#getTriggerEntity <em>Trigger Entity</em>}'.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Entity Triggers</em>' reference list isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Entity Triggers</em>' reference list.
	 * @see gamedsl2.Gamedsl2Package#getEntity_EntityTriggers()
	 * @see gamedsl2.Event#getTriggerEntity
	 * @model opposite="triggerEntity"
	 * @generated
	 */
	EList<Event> getEntityTriggers();

	/**
	 * Returns the value of the '<em><b>Entity Subscribers</b></em>' reference list.
	 * The list contents are of type {@link gamedsl2.Event}.
	 * It is bidirectional and its opposite is '{@link gamedsl2.Event#getSubscriberEntities <em>Subscriber Entities</em>}'.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Entity Subscribers</em>' reference list isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Entity Subscribers</em>' reference list.
	 * @see gamedsl2.Gamedsl2Package#getEntity_EntitySubscribers()
	 * @see gamedsl2.Event#getSubscriberEntities
	 * @model opposite="subscriberEntities"
	 * @generated
	 */
	EList<Event> getEntitySubscribers();

	/**
	 * Returns the value of the '<em><b>Environment</b></em>' container reference.
	 * It is bidirectional and its opposite is '{@link gamedsl2.AbstractEnvironment#getEntities <em>Entities</em>}'.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Environment</em>' container reference isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Environment</em>' container reference.
	 * @see #setEnvironment(AbstractEnvironment)
	 * @see gamedsl2.Gamedsl2Package#getEntity_Environment()
	 * @see gamedsl2.AbstractEnvironment#getEntities
	 * @model opposite="entities" required="true" transient="false"
	 * @generated
	 */
	AbstractEnvironment getEnvironment();

	/**
	 * Sets the value of the '{@link gamedsl2.Entity#getEnvironment <em>Environment</em>}' container reference.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Environment</em>' container reference.
	 * @see #getEnvironment()
	 * @generated
	 */
	void setEnvironment(AbstractEnvironment value);

} // Entity
